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Saturday 22 March 2014

New chests in the platformer world

New chained door thingy

opening the stats menu pauses the game

Also: reorganized heaps of code, fixed many minor bugs


Friday 14 March 2014

I finally got around to expanding on this painting so the top ends with a flat colour. This is important because now i have as much vertical flexibility in level design as i want. I GUESS YOU COULD SAY THE SKY IS THE LIMIT NOW

Tuesday 11 March 2014

When i'm done this game i will release the source code to show everyone how NOT TO MAKE A VIDEO GAME

Friday 7 March 2014

re-wrote enemy code to be more efficient and make more sense
making further changes to combat and difficulty
messing around with minor adjustments to the different stat algorithms to be more noticeable or make more sense
composer starting music soon

next demo will be wicked