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Tuesday 25 February 2014

oops i made it NES hard.
I've been fixing lots of non noteworthy bugs and refining controls / making combat make more sense

Tuesday 18 February 2014

Saturday 15 February 2014

some background. soon it will look like i'm really making a game

Thursday 13 February 2014

Sunday 9 February 2014

Messing around with transitions to make things feel a little more satisfying and game-like


I made a silly looking high school doodle around the text screen because why not

Saturday 8 February 2014

integrating the items into the game; re-wrote item collection and stat modification code to be more efficient


this is what happens when a piece of armour gives you +500 dexterity
dangit it might have been useful information to know how to make a video game before starting this
I think this will be the final set of items

Thursday 6 February 2014

non-screenshottable progress:
Refined combat to feel smoother
Fixed some animations issues
Refined save/load system
Made spells an unlockable element