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Sunday 27 October 2013

Starting to apply sprites to my design of oxtongue, the starting town. Once a peaceful place, it now has a shadow cast on it from the black monolith of a castle that looms above the heads of its townfolk
cute little beach at the southern point of the town

wow diagonal houses truely next gen so modern #wow #howdidhedothat

Monday 7 October 2013

Some in game screenshots:



The Legacy of Isaelius runs on a system inspired by Zelda II: The Adventure of Link. switching between top-down and platformer style views.

(platformer sprites are on my to do list like fuck off seriously)

Random encounters are handled as follows: wander around in dangerous zones between towns for too long, and you will be stopped and greeted by a text box. The text box can describe a verity of scenarios, not all of which result in a combat segment. The player is given some options and can input how they would like our protagonist to deal with the situation presented, this may initiate a platform-style fight, a loss or gain of money, a change of location ect. ect.