new boss
Tuesday, 2 September 2014
Tuesday, 29 April 2014
Tuesday, 15 April 2014
Friday, 11 April 2014
Wednesday, 2 April 2014
Saturday, 29 March 2014
Saturday, 22 March 2014
Saturday, 15 March 2014
Friday, 14 March 2014
Tuesday, 11 March 2014
Sunday, 9 March 2014
Friday, 7 March 2014
Tuesday, 25 February 2014
Saturday, 8 February 2014
Thursday, 6 February 2014
Thursday, 30 January 2014
Thursday, 23 January 2014
Wednesday, 15 January 2014
The whole "indie game retro aesthetic" has been the subject of a lot of critisism lately and I've been giving this some thought. With this game, I like to think that I'm not just slapping on this retro style as a go-to method which fits within the confines of my artistic capabilities.
I LIKE to think that, but that's probably how I landed on the decision.
Here is how I prefer to rationalize it though: I want to create a modern feeling game which acts as a self referential, somewhat comedic celebration of the positive aspects of late 90s CRPGs, as well as the cliché, dated aspects.
Quentin Tarantino likes to make his titles a bit too big and obnoxious, or include "acts", or put a big "The End" before the credits roll, because he loves to celebrate 1970s exploitation films.
In the same way, I'm looking to have my sound effects be just a little bit too repetitive and for players to get frustrated at unfair encounters, ect. All of the little things which we readily accepted at the time, but are no longer considered tasteful.
That being said, I think it's also important for me not to let these tropes take prescience over the narrative, which would render the game a mere novelty and strip it of any possible lasting value. So there's a point of balance I want to achieve here, who knows if I'll be able to.
Monday, 13 January 2014
A few days ago, i went to record a youtube video of some of the progress that I had made in the platformer aspect of this game. After a couple of recordings I decided I was happy with the video because it presented the game the way I want it to look and be played. I uploaded the video to youtube without realizing that fraps had decided to record the song I was listening to at the time of recording. To avoid copyright issues, I deleted it and went to record it again, but couldn't reproduce the results. I couldn't get it to look just right.
This got me thinking about honesty in presentation. I've been somewhat deceiving in how I've been showing this thing I've been making. So in this re-recorded version of this video, I tried as hard as I could to ignore my prior knowledge about how things are programmed, what bugs are present, and how I would LIKE it to play, and just played.
DO keep in mind thoug that the game runs far slower in the video than it really does due to fraps being a memory whore
DO keep in mind thoug that the game runs far slower in the video than it really does due to fraps being a memory whore
Thursday, 9 January 2014
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